Base chance 40.5%Guard tier 5+ · 1 per attempt

NURAM CODEX
#128 Tidelatch
At shallow freshwater and brackish edges, it replaces the water it holds to withstand changes in salinity.
- Wild encounter levels
- Lv 81–100
- Growth limit
- Lv 116–135
Level-up skills
Body BashLearn levelLv 0View skill book →
Aqua TailLearn levelLv 12View skill book →
Catch BreathLearn levelLv 18View skill book →
Healing DewLearn levelLv 30View skill book →
Rapids ChargeLearn levelLv 75View skill book →
Ripple HavenLearn levelLv 110View skill book →
Tidal SweepLearn levelLv 120View skill book →
Sluice CompressionLearn levelLv 125View skill book →
Book-only skills
Skill books have no level requirement.
Drops
Hunting material
Water-door Claw
Water-door ClawA shed claw edge from a water pouch gate. Its paired notches fit around a narrow opening.
- Wild Lv 81
- 10.00%
- Quantity on a successful drop
- 1
Dormant Nuram

Tidelatch
- Wild Lv 81
- 0.38%
- Wild Lv 100
- 0.12%
Additional hunting supplies
Turtle Scute- Base quantity on success
- 1
- Drop chance
- 15%
Looting can increase the quantity; total item-count limit: 6.
Armadillo Scute- Base quantity on success
- 1
- Drop chance
- 15%
Looting can increase the quantity; total item-count limit: 6.
Raw Cod- Base quantity on success
- 1–2
- Drop chance
- 100%
Looting can increase the quantity; total item-count limit: 6.
In the base mod, supplies are cooked when the target is on fire.
Conditional cooked drops
Cooked CodMix sources
Used in mixes
Base chance 20%Guard tier 7+ · 1 per attempt





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