SKILL CODEX
Nuram Skill Codex
Find Nuram skills by reach, element and damage type.
Player Skill Codex →Attack / Spell power 100 · before defense, element and mastery modifiers

Body Bash
Crouches briefly, then strikes one nearby foe with its shoulder.
- Range
- 0.75 blocks
- Cooldown
- 1.5 s

Arcane Bolt
Fires a small star core that bursts against a foe or an obstacle.
- Range
- 8 blocks
- Cooldown
- 2 s

Double Bite
Bites once, then closes its jaws again for a heavier second hit.
- Range
- 0.75 blocks
- Cooldown
- 3.45 s

Echo Shot
Fires two quick resonance bolts, pauses, then releases the third.
- Range
- 9 blocks
- Cooldown
- 4.3 s

Spinning Throw
Turns to throw small stones to either side, then sends a heavier stone through the center.
- Range
- 8 blocks
- Cooldown
- 4.15 s

Pressure Wave
Releases a short pulse of compressed magic into foes immediately ahead.
- Range
- 3.22 blocks
- Cooldown
- 3.2 s

Feral Strike
Draws its body inward, then delivers a heavy downward blow at close range.
- Range
- 0.95 blocks
- Cooldown
- 3.2 s

Starfall
Sends two small stars along opposite paths, followed by a larger central star. Each bursts on contact.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Primal Roar
Projects three advancing waves of physical pressure from its mouth.
- Range
- 10 blocks
- Cooldown
- 3.1 s

Origin Orb
Sends a narrow light lance forward, then releases the compressed light at its contact point.
- Range
- 12 blocks
- Cooldown
- 3.1 s

Aqua Tail
Sweeps its water-covered tail across a nearby foe, leaving a short crescent.
- Range
- 1 blocks
- Cooldown
- 1.5 s

Bubble Bolt
Fires a trembling water orb that bursts on contact.
- Range
- 8 blocks
- Cooldown
- 2 s

Wave Slash
Sends a low water blade forward to cut foes with the force of the current.
- Range
- 8 blocks
- Cooldown
- 1.95 s

Rushing Volley
Fires three increasingly powerful water bolts, shortening the final pause and releasing compressed pressure on the last impact.
- Range
- 9 blocks
- Cooldown
- 3.6 s

Rapids Charge
Surges forward behind a water wedge and stops at the first foe it strikes.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Whirlpool
Releases three close-range pulses of whirling water magic.
- Range
- 3.22 blocks
- Cooldown
- 4.15 s

Tidal Sweep
Sweeps one way, then follows with a broader reverse sweep of water.
- Range
- 3.335 blocks
- Cooldown
- 3.45 s

Abyssal Pressure
Fires a dense water-pressure core that erupts after contact.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Dragon Tide
Closes its water-covered jaws twice, then finishes with a heavier third bite.
- Range
- 0.9 blocks
- Cooldown
- 3 s

Twilight Deluge
Sends two low waves ahead, followed by a taller final surge.
- Range
- 12 blocks
- Cooldown
- 3 s

Flame Claw
Rakes a nearby foe with three burning claw marks.
- Range
- 0.9 blocks
- Cooldown
- 1.5 s

Ember Bolt
Fires a quick ember that scatters on contact.
- Range
- 8 blocks
- Cooldown
- 2 s

Cinderfang Throw
Flicks two hardened cinder spikes at the foe in succession.
- Range
- 8 blocks
- Cooldown
- 4 s

Flame Orb
Fires a compact fire orb that bursts where it strikes.
- Range
- 9 blocks
- Cooldown
- 2.35 s

Scorching Rush
Charges into the first foe, then releases a short flame burst at the collision point.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Cinder Breath
Sustains a narrow breath of heat along its facing direction, scorching three times. Interrupting the breath stops the remaining hits.
- Range
- 5.75 blocks
- Cooldown
- 4.4 s

Lava Slash
Cuts once, pauses, then makes a wider reverse cut with molten heat.
- Range
- 3.335 blocks
- Cooldown
- 3.55 s

Eruption
Launches a molten core along an arc; it erupts into fragments on contact.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Twilight Talons
Crosses two claw strikes, slams down, then bursts the heat left at the contact point.
- Range
- 1 blocks
- Cooldown
- 3 s

Doomfire Pillar
Raises successive flames from the marked ground, ending in a larger fire column.
- Range
- 12 blocks
- Cooldown
- 3 s

Vine Strike
Lashes a nearby foe with one vine, then draws it back.
- Range
- 3.22 blocks
- Cooldown
- 1.5 s

Seed Shot
Fires a hard seed with a short green trail.
- Range
- 8 blocks
- Cooldown
- 2 s

Leafblade Throw
Throws two leaf blades along narrowly staggered paths beside the aimed point.
- Range
- 8 blocks
- Cooldown
- 2.75 s

Thorn Volley
Fires three thorn seeds at uneven intervals.
- Range
- 9 blocks
- Cooldown
- 4.15 s

Root Ram
Drives forward with its roots, then raises roots around the collision point.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Briar Field
Releases three close-range pulses of thorn magic into foes ahead.
- Range
- 3.22 blocks
- Cooldown
- 4.15 s

Timber Breaker
Strikes once to set its weight, then follows with a heavier wooden blow.
- Range
- 0.95 blocks
- Cooldown
- 3.45 s

Forest Thrum
Unfolds its leaves into two broad pulses of forest magic.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Worldroot Smash
Extends roots through the ground and raises them in succession beneath a distant foe.
- Range
- 10 blocks
- Cooldown
- 3.1 s

First Bloom
Forms a seed, raises a stem, then opens six petals in a final bloom.
- Range
- 12 blocks
- Cooldown
- 3.1 s

Stone Fist
Drives a stone-hard fist into one nearby foe.
- Range
- 0.85 blocks
- Cooldown
- 1.5 s

Pebble Shot
Fires a spinning rock fragment with a short trail of mineral dust.
- Range
- 8 blocks
- Cooldown
- 2 s

Rock Flick
Flicks a rock fragment from its shoulder with force.
- Range
- 8 blocks
- Cooldown
- 1.95 s

Stone Pillar
Raises one stone column beneath the aimed point.
- Range
- 9 blocks
- Cooldown
- 2.35 s

Rolling Boulder
Rolls forward behind its heavy rocky body, stopping at the first foe or obstacle.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Leyline Wave
Releases two short pulses of earth-current magic into nearby foes.
- Range
- 3.22 blocks
- Cooldown
- 4.15 s

Earth Shatter
Strikes the ground twice to raise rocks beneath a distant foe.
- Range
- 9 blocks
- Cooldown
- 3.55 s

Rockfall
Lobs an angular rock that breaks into ground-level fragments on impact.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Mountain Strike
Slams its body down, then raises rocks behind the point of contact.
- Range
- 1 blocks
- Cooldown
- 3.1 s

World Fault
Splits the ground toward the target in four connected sections, lifting one large slab from the final section.
- Range
- 12 blocks
- Cooldown
- 3 s

Shadow Claw
Rakes a nearby foe with three thin shadow marks that linger briefly.
- Range
- 0.9 blocks
- Cooldown
- 1.5 s

Ghostfire
Sends a slow ghost flame toward the foe, trailing a fading wisp.
- Range
- 8 blocks
- Cooldown
- 2 s

Wraith Teeth
Launches two small teeth kept as relics, piercing the foe.
- Range
- 8 blocks
- Cooldown
- 4.15 s

Spirit Orb
Fires a spirit orb whose outer shell opens before its inner force bursts.
- Range
- 9 blocks
- Cooldown
- 2.35 s

Shadow Rush
Dashes low toward the foe, then strikes through the shadow left at the collision point.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Haunting Ring
Pulses wraith magic three times into foes immediately ahead.
- Range
- 3.22 blocks
- Cooldown
- 4.3 s

Underworld Scythe
Sweeps a broad spectral scythe across foes at close range.
- Range
- 3.335 blocks
- Cooldown
- 3.2 s

Oblivion Shot
Fires a thin round that opens a delayed void at its contact point.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Twilight Hunt
Delivers three separated claw strikes, placing the greatest weight on the last.
- Range
- 1 blocks
- Cooldown
- 3 s

Beyond the Veil
Opens a vertical rift, gathers spirits inward, then closes it for the final hit.
- Range
- 12 blocks
- Cooldown
- 3.1 s

Pincer Snap
Closes both pincers together on a nearby foe.
- Range
- 0.75 blocks
- Cooldown
- 1.5 s

Scale Dust
Fires a compact cloud of wing scales that scatters on contact.
- Range
- 8 blocks
- Cooldown
- 2 s

Twin Sickle Throw
Throws two shell sickles in succession and recalls them from the aimed point. Each sickle can hit only once during its round trip and is stopped by walls.
- Range
- 8 blocks
- Cooldown
- 2.5 s

Stinger Volley
Fires two fine magical stingers, followed by a stronger third shot.
- Range
- 9 blocks
- Cooldown
- 3.85 s

Carapace Charge
Charges behind its carapace, then strikes again at the collision point.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Powder Vortex
Whirls wing-scale powder through foes immediately ahead in three pulses.
- Range
- 3.22 blocks
- Cooldown
- 4.3 s

Royal Pincers
Makes a light pincer strike, then closes its pincers with greater force.
- Range
- 0.9 blocks
- Cooldown
- 3.55 s

Swarm Pulse
Sends a compact swarm-shaped force forward; it scatters outward on contact.
- Range
- 11 blocks
- Cooldown
- 3.55 s

Golden Cleave
Makes two short cuts with its golden shell, then finishes with a broader sweep.
- Range
- 3.68 blocks
- Cooldown
- 3 s

Thousand Wings
Builds two spiralling swarms toward a final wing storm.
- Range
- 12 blocks
- Cooldown
- 3.1 s

Spark Claw
Rakes a nearby foe with claws that discharge on contact.
- Range
- 0.9 blocks
- Cooldown
- 1.5 s

Shock Bolt
Sends a narrow electric surge forward through foes in its path.
- Range
- 8 blocks
- Cooldown
- 2 s

Charged Horn Shard
Launches a solid horn fragment propelled by electric charge.
- Range
- 8 blocks
- Cooldown
- 1.95 s

Twin Bolts
Sends two electric lances through the same forward path.
- Range
- 9 blocks
- Cooldown
- 3.05 s

Lightning Rush
Dashes straight ahead with a broken electric trail, stopping at the first foe or obstacle.
- Range
- 5.75 blocks
- Cooldown
- 2.75 s

Near Thunder
Drives a short discharge into a nearby foe, scattering brief arcs around contact without leaving a distant mark.
- Range
- 3.22 blocks
- Cooldown
- 3.2 s

Thunder Fang
Connects two quick bites with a brief electric arc.
- Range
- 0.8 blocks
- Cooldown
- 3.7 s

Storm Ring
Releases three discharges over the aimed area at uneven intervals.
- Range
- 11 blocks
- Cooldown
- 3.45 s

Thunder King's Mace
Slams a nearby foe, then calls lightning onto the collision point.
- Range
- 1 blocks
- Cooldown
- 3.1 s

Worldtree Thunder
Sends two preliminary discharges into the aimed area, pauses, then drops a heavier bolt.
- Range
- 12 blocks
- Cooldown
- 3 s

Catch Breath
Steadies its breathing to restore its own health.
- Range
- 0.1 blocks
- Cooldown
- 12 s

Regroup
Quickens an ally's movement to help it reposition.
- Range
- 8 blocks
- Cooldown
- 20 s

Healing Dew
Gathers water around an ally to restore health immediately.
- Range
- 8 blocks
- Cooldown
- 10 s

Ripple Haven
Wraps an ally in gentle ripples that restore health in repeated pulses.
- Range
- 8 blocks
- Cooldown
- 20 s

Blazing Spirit
Kindles its own strength to temporarily raise physical attack.
- Range
- 0.1 blocks
- Cooldown
- 15 s

Furnace Heart
Stokes its inner heat to temporarily raise spell power.
- Range
- 0.1 blocks
- Cooldown
- 20 s

Sprout Mending
Shares fresh growth among allies near the aimed point, restoring a little health in three pulses.
- Range
- 8 blocks
- Cooldown
- 9 s

Ancient Grove
Wraps an ally in protective wood to temporarily raise physical defense.
- Range
- 8 blocks
- Cooldown
- 20 s

Stone Skin
Hardens its own surface to temporarily raise physical defense.
- Range
- 0.1 blocks
- Cooldown
- 15 s

Earth's Embrace
Channels three waves of protection to nearby allies. Each received wave briefly raises physical defense; ending the channel stops future waves.
- Range
- 3 blocks
- Cooldown
- 20 s

Quiet Soul
Settles its own spirit to temporarily raise magical defense.
- Range
- 0.1 blocks
- Cooldown
- 15 s

Phantom Veil
Veils an ally in ghostly magic to temporarily raise magical defense.
- Range
- 8 blocks
- Cooldown
- 20 s

Cocoon Rest
Encloses itself in a cocoon and restores health in repeated pulses.
- Range
- 0.1 blocks
- Cooldown
- 15 s

Slowing Dust
Fires clinging scale powder that slows the foe it reaches.
- Range
- 8 blocks
- Cooldown
- 15 s

Charge Surge
Charges its own limbs to temporarily move faster.
- Range
- 0.1 blocks
- Cooldown
- 12 s

Thunder's Aid
Charges an ally with electricity to temporarily raise physical attack.
- Range
- 8 blocks
- Cooldown
- 20 s

Side Resonance
Transfers a short magical resonance into a nearby foe from the side of the body.
- Range
- 2.875 blocks
- Cooldown
- 1.35 s

Pressure Ring
Compresses air through body movement and launches a ring of physical pressure.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Ironbrush Resonance
Touches a nearby foe with an ironbrush tail and channels resonance inside.
- Range
- 0.8 blocks
- Cooldown
- 1.5 s

Feather Needle
Launches a real stiff feather point first, dealing damage through its sharp impact.
- Range
- 9 blocks
- Cooldown
- 1.5 s

Oath Paw
Brings the forepaws together for one short, heavy physical blow.
- Range
- 0.85 blocks
- Cooldown
- 1.4 s

Starcore Tap
Touches a nearby foe twice with a star core held before its body, transferring magic.
- Range
- 2.875 blocks
- Cooldown
- 1.8 s

Waterveil Touch
Touches a nearby foe with a thin waterveil and transfers magical pressure.
- Range
- 0.7 blocks
- Cooldown
- 1.35 s

Dew Arc
Lobs a real drop of water; its weight and speed deliver the impact.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Sluice Compression
Closes the sluice markings between its pincers to focus magical pressure inside a nearby foe.
- Range
- 0.8 blocks
- Cooldown
- 2.1 s

Pressure Needle
Jets real water through a narrow sluice, striking with concentrated water pressure.
- Range
- 9 blocks
- Cooldown
- 1.5 s

Abyss Contact
Briefly channels deep-sea pressure into a nearby foe through magic.
- Range
- 2.875 blocks
- Cooldown
- 1.4 s

Abyss Pearl
Throws a real pearl hardened inside its waterveil; the solid core delivers the impact.
- Range
- 10 blocks
- Cooldown
- 1.4 s

Cinder Touch
Touches a nearby foe with its cinderlike surface and transfers the heat inside.
- Range
- 0.7 blocks
- Cooldown
- 1.35 s

Twin Cinders
Flicks two real cinder fragments in succession, scattering sparks on impact.
- Range
- 7 blocks
- Cooldown
- 2 s

Coalheart Heatfang
Closes its jaws near a foe and channels coalheart heat inward.
- Range
- 0.8 blocks
- Cooldown
- 1.5 s

Heated Shard
Launches a thin hardened hot cinder shard; its solid tip pierces the foe.
- Range
- 9 blocks
- Cooldown
- 1.5 s

Hearth Palm
Transfers the heat held between its palms to a nearby foe in two pulses.
- Range
- 0.85 blocks
- Cooldown
- 2 s

Suncoal Pellet
Throws a compressed solid coal pellet that scatters sparks when it hits.
- Range
- 10 blocks
- Cooldown
- 1.4 s

Twig Pulse
Brushes a nearby foe with a twig and briefly reverses the flow of life magic.
- Range
- 0.9 blocks
- Cooldown
- 1.35 s

Leaf Dart
Folds and throws a real leaf; the thin spinning edge cuts the foe.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Briar Pulse Hook
Touches a foe with a hooked branch and pulls at its life current twice.
- Range
- 0.95 blocks
- Cooldown
- 1.95 s

Thorn Spindle
Launches two solid thorns with staggered rotations for two piercing impacts.
- Range
- 9 blocks
- Cooldown
- 1.95 s

Heartwood Knock
Strikes once with the weight of the living heartwood.
- Range
- 0.85 blocks
- Cooldown
- 1.4 s

Lifeline Seed
Touches a nearby foe with a life seed and briefly distorts its life current.
- Range
- 0.7 blocks
- Cooldown
- 1.4 s

Pebblenose Resonance
Touches a nearby foe with its nose stone and channels mineral resonance inward.
- Range
- 0.7 blocks
- Cooldown
- 1.35 s

Sandgrain Shard
Throws a small pellet of compressed sand and salt crystals for a physical impact.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Crag Fist
Delivers one short physical blow with an angular stone fist.
- Range
- 0.85 blocks
- Cooldown
- 1.5 s

Quartz Touch
Touches a nearby foe with a quartz tip and transfers mineral magic inward.
- Range
- 0.85 blocks
- Cooldown
- 1.5 s

Bedrock Tremor
Lowers its body and channels bedrock vibrations into a foe at close range.
- Range
- 0.7 blocks
- Cooldown
- 1.4 s

Earthcore Bead
Throws a dense real ore bead; its heavy core delivers the impact.
- Range
- 10 blocks
- Cooldown
- 1.4 s

Afterveil Brush
Brushes a nearby foe with an afterimage at the edge of its body, channeling a cold memory inward.
- Range
- 0.9 blocks
- Cooldown
- 1.35 s

Shroud Thread
Launches a tightly twisted thread from a real old shroud; its solid knot strikes sharply.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Phase Claw
Overlaps two claw apparitions at close range to fracture the foe's memory twice.
- Range
- 0.95 blocks
- Cooldown
- 2.2 s

Relicbone Shards
Launches two real bone fragments; memory leaves the trail, while bone delivers the impact.
- Range
- 9 blocks
- Cooldown
- 2.2 s

Hollow Cut
Touches a nearby opening with a wraithlike edge to cut at the foe's mind.
- Range
- 0.85 blocks
- Cooldown
- 1.4 s

Gravestone Shard
Lobs a real gravestone fragment with a sharp star-shaped fracture.
- Range
- 10 blocks
- Cooldown
- 1.4 s

Feeler Pulse
Flicks its feelers at close range to transfer a swarm-sense pulse directly.
- Range
- 0.8 blocks
- Cooldown
- 1.35 s

Scale Flake
Throws a thin but solid scale fragment with a cutting rotation.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Sickle Resonance
Touches a nearby foe with a folded sickle and focuses swarm resonance inward.
- Range
- 0.9 blocks
- Cooldown
- 1.5 s

Chitin Needle
Launches a hard needle from a shed shell; the real chitin tip pierces the foe.
- Range
- 9 blocks
- Cooldown
- 1.5 s

Royal Carapace Resonance
Tilts its royal carapace toward a nearby foe and transfers the swarm resonance within.
- Range
- 2.875 blocks
- Cooldown
- 1.4 s

Moonscale Blades
Throws two real wing scales that reflect moonlight and cut in succession.
- Range
- 10 blocks
- Cooldown
- 1.8 s

Static Contact
Touches a nearby foe with its foot and discharges stored static inward.
- Range
- 0.7 blocks
- Cooldown
- 1.35 s

Charged Pellet
Repels a real metal pellet with electric charge; the solid pellet delivers the impact.
- Range
- 7 blocks
- Cooldown
- 1.35 s

Arc Horns
Connects the arc between its horns directly to a nearby foe.
- Range
- 2.875 blocks
- Cooldown
- 1.5 s

Stormsteel Pin
Accelerates a real metal pin with charge; lightning trails behind its piercing tip.
- Range
- 9 blocks
- Cooldown
- 1.5 s

Polarity Clamp
Closes oppositely charged pincers near a foe to transfer two electric pulses.
- Range
- 0.8 blocks
- Cooldown
- 1.9 s

Pulse Ironcore
Launches a small iron core with pulsing charge; the heavy metal delivers the impact.
- Range
- 10 blocks
- Cooldown
- 1.4 s
