Systems wiki
Life skills: blacksmithing and mixing
Compare crafting quality, practice rewards and mixing odds as your life skills grow.
← All wiki articlesTwo life skills, separate progress
Blacksmithing and mixing each reach level 50. Open your player profile and select Life skills to see each current level, current and required experience, and its progress bar. Adventure experience and life experience stay separate.
At level 25, 65% of the eventual mastery improvement is available. The remaining improvement continues toward the maximum; reaching the maximum is optional for normal endgame play.
Life levels do not directly increase a Nuram’s potential or growth cap. Mixing mastery improves mixing odds; the resulting Nuram’s potential still follows its parents and cultivation rules.
Blacksmithing: quality on newly crafted gear
Mastery improves quality odds for newly crafted equipment. It does not improve existing gear. Quality adds extra stats within its grade’s range.
| Life level | Rare or better | Mean extra bonus | Legendary chance |
|---|---|---|---|
| Lv 1 | 8% | 9.29% | 0.1% |
| Lv 20 | 29.6% | 16.63% | 1.59% |
| Lv 25 | 35.3% | 18.57% | 1.98% |
| Lv 30 | 38.24% | 19.57% | 2.18% |
| Lv 50 | 50% | 23.58% | 3% |
Mean extra bonus is relative to the equipment’s base stats. Individual items can roll above or below the average.
Quality bonus ranges
| Quality | Extra bonus range |
|---|---|
| Common | 0–10% |
| Uncommon | 10–20% |
| Rare | 20–35% |
| Epic | 35–55% |
| Legendary | 55–80% |
The extra stats are decided when the equipment is crafted. Check the item tooltip to compare the actual result.
Mixing experience
With the recipe materials ready, you can mix at any life or adventure level. Mixing reaches its maximum at 5000 total XP. Low-tier recipes keep their XP reward at higher mastery levels. Success gives more XP; protected and unprotected failures give the same base reward.
| Result tier | Failure XP | Success XP |
|---|---|---|
| T2 | 1 | 3 |
| T3 | 2 | 6 |
| T4 | 4 | 12 |
| T5 | 8 | 24 |
| T6 | 16 | 48 |
| T7 | 32 | 96 |
| T8 | 64 | 192 |
The first combination of starter-tier parents produces T2: success gives 3 XP and failure 1 XP. The table uses the result tier.
Upper-tier mixing chances
| Mixing level | No parent cultivation or growth bonus | Maximum parent cultivation and growth bonuses |
|---|---|---|
| Lv 1 | 13% | 21.12% |
| Lv 25 | 16.16% | 24.29% |
| Lv 50 | 17.87% | 26% |
These are chances for each attempt, not a guarantee after repeated failures. Protection preserves the parents on failure but does not increase the success chance. Potential follows its own cultivation and inheritance rules.
Game version: 0.1.2
