Systems wiki
Nuram growth and skill learning
Check levels, stats and 4 slots, then learn the conditions for using a new book.
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Wild Nuram spawn up to level 160. Each captured Nuram can gain 35 levels from its capture level, up to 195 for a level-160 capture. Players can reach 175. Your companion must remain within 20 levels above you. Nuram and players need the same XP to level up at the same level. Each tier defines a starting XP cost and a fixed increase per level. Both become larger in higher tiers, and the final tier continues beyond the natural spawn limit. The level used to reduce rewards from weaker enemies stops at the natural spawn limit. Each nearby living deployed companion receives your full hunting XP award, including companions that did not attack. Growth stops at each individual’s limit. Leveling up does not fully restore health.
Open N → Manage → Stats to check health, attack, magic, defense, magic defense, speed, accuracy and evasion. Individuals of the same species can differ in stats while retaining their species' growth direction and trait.
Mixing preserves the main parent's growth origin, raising it only when the result species' minimum natural spawn level is higher. The result keeps the main parent's grown level when eligible; mixing does not grant another growth allowance from that current level.
Use a skill book on a Nuram
- Choose a Nuram book in the Item Codex and check which species can learn it.
- Hold the book and right-click your companion. If its species can learn the skill, its level does not matter.
- A Nuram uses up to 4 active skills. Replacing an active skill preserves its learned knowledge.
- Confirmation consumes 1 skill book. Unmet requirements or cancelling a replacement teach nothing and consume no book.
Books bypass learning levels, but never species aptitude. Natural skills are learned at absolute levels authored for each species. Wild Nuram know all earlier natural lessons and use up to four random distinct skills from that knowledge. Level-ups preserve all learned skills and fill empty active slots; choose replacements in Manage when full. Book-only skills do not unlock through growth. The player's K registrations are separate.
Types and roles
A Nuram has a defensive type; each skill has an attack type. Matching the skill's attack type to its user's defensive type grants a 20% power bonus. For physical skills, compare attack and defense; for magic skills, compare magic and magic defense.
There are 8 types: Normal, Grass, Fire, Water, Earth, Bug, Lightning and Ghost. Compare levels, stats, skills and traits rather than judging final damage by type alone. Support skills serve a different role from attacks.
Game version: 0.1.2
