Systems wiki
Player skills and click combinations
Register learned skills in K's 4 slots and use the right weapon.
← All wiki articlesSkill Codex →Different from Nuram skills
Starter skills are learned immediately. Learn other skills by holding and using their player skill books, then register them in the skill screen.
Successful learning consumes 1 player skill book. Already learned skills and rejected attempts due to unmet requirements do not consume the book.
Open K to browse learned and unlearned skills. Use each skill’s information button to read its damage, attack method and conditions before learning it. Only learned skills can be registered.
Register skills in 4 input slots
- Choose an RR, RL, LL or LR slot in K.
- Select a learned skill and register it.
- When moving a skill already assigned elsewhere, check the move or swap result. The same skill is not duplicated across multiple slots.
Include the starting click
| Registered slot | Full click sequence |
|---|---|
| RR | Right → Right → Right |
| RL | Right → Right → Left |
| LL | Right → Left → Left |
| LR | Right → Left → Right |
The first right-click starts skill input. The next two clicks are the combination shown in K. Start while holding a weapon, and watch the on-screen input feedback.
Weapon requirements and failed input
Skills have different equipment requirements, such as melee weapons, ranged weapons, focuses or a Shield. Check the focus requirement for magic skills. Recheck your registered skills after changing equipment.
Block interactions take priority. Sneak + right-click keeps normal item use, except for charging or loading a selected bow or crossbow skill; a loaded crossbow fires on a new sneak + right-click. A skill will not execute with insufficient mana or the wrong weapon. Check registration in K, move away from nearby containers and try again.
Game version: 0.1.2
