MASTER OFNURAM

Systems wiki

Elemental matchups

Choose an attack that suits your opponent and recognize its hit response.

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How to read effectiveness

An advantageous attack deals ×2 elemental damage, a neutral attack ×1, and a resisted attack ×0.5. These multipliers are separate from defense and other damage modifiers.

Attack and defense

Rows: attack element. Columns: target element.
Attack ↓ / Defense →NormalWaterFireGrassEarthGhostBugLightning
NormalNeutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1
WaterNeutral ×1Neutral ×1Advantageous ×2Resisted ×0.5Advantageous ×2Neutral ×1Neutral ×1Resisted ×0.5
FireNeutral ×1Resisted ×0.5Neutral ×1Advantageous ×2Neutral ×1Neutral ×1Advantageous ×2Neutral ×1
GrassNeutral ×1Advantageous ×2Resisted ×0.5Neutral ×1Neutral ×1Neutral ×1Resisted ×0.5Neutral ×1
EarthNeutral ×1Resisted ×0.5Neutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1Advantageous ×2
GhostNeutral ×1Neutral ×1Neutral ×1Neutral ×1Neutral ×1Advantageous ×2Neutral ×1Neutral ×1
BugNeutral ×1Neutral ×1Resisted ×0.5Advantageous ×2Neutral ×1Neutral ×1Neutral ×1Neutral ×1
LightningNeutral ×1Advantageous ×2Neutral ×1Neutral ×1Resisted ×0.5Neutral ×1Neutral ×1Neutral ×1

Untyped defense and species affinity

Players and other untyped targets receive ×1 elemental damage. Untyped defense is distinct from the Normal element.

A Nuram using a skill of its own element receives a separate ×1.2 same-type bonus. This does not change whether the target resists the attack.

Listen to the hit

An advantageous hit uses the vanilla critical-hit sound; a neutral hit keeps the victim’s default hurt sound; a resisted hit uses the weak-attack sound. The critical sound indicates elemental advantage, not an additional critical-hit roll.

Hit feedback follows confirmed damage. Rapid hits may be limited, and a fatal hit keeps the death response.

Game version: 0.1.2